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Tribot Mk.2 by EbonNebula Tribot Mk.2 by EbonNebula
This is a remake of a robot I made quite a while back. I lost the original file, so I took the opportunity to completely redesign it from the ground up. I tried to focus on the joints. Mainly on making them beefier and more durable than the original, while still looking functional. Thanks so much for the feedback on the previous version, it really helped.

All work was done in Blender

There's allot of small details that cant really be seen here, so I'll probably end up doing some close up renders. Let me know what you guys want to get a closer look at in the comments. Also, Critiques, questions, and any other type of comments are highly appreciated.
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:iconforzatoadx:
Forzatoadx Featured By Owner Feb 24, 2013
Oh, I see! Any pair of limbs can behave both as hands or feet, so it's always standing and with free hands!
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:iconihavenoname16:
Ihavenoname16 Featured By Owner Mar 6, 2012
All purpose is what it says to me. I love it.
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:iconharoldpotter:
HaroldPotter Featured By Owner Jan 13, 2012  Hobbyist Writer
Interesting. What is its intended purpose? I mean, is it a maintenance unit or something like that?
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:iconebonnebula:
EbonNebula Featured By Owner Jan 24, 2012
The original design was supposed to be a salvage unit. I just had a vision after the robot uprising. Monkey-like bots climbing the steel framework of buildings, and cutting them into smaller pieces to be recycled. The more I thought about it, the more it seemed like just a standard worker bot for delicate jobs.

...then I thought about it even more, and I just want to see this guy get into a fight :mwahaha:
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:iconharoldpotter:
HaroldPotter Featured By Owner Jan 24, 2012  Hobbyist Writer
Woohoo! Robot monkey gladiatorial fights! Ten bucks on the small one!
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:iconihavenoname16:
Ihavenoname16 Featured By Owner Mar 6, 2012
Simply amazing idea I'd say.
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:iconscreenscan:
screenscan Featured By Owner Dec 17, 2011   Interface Designer
wow
this is great
i love this!!
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:iconeelstork:
eelstork Featured By Owner Dec 16, 2011  Hobbyist Digital Artist
How many faces?
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:iconebonnebula:
EbonNebula Featured By Owner Dec 17, 2011
278,704 polys(mostly quads). When I first started working on the base mesh, I was sort of toying with the idea to keep the poly count low enough to use in a game. Things sorta spun out of control in the right direction
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:iconeelstork:
eelstork Featured By Owner Dec 19, 2011  Hobbyist Digital Artist
Hehe... My game heart pounded when I saw this model but indeed it is a little heavy.
On the up side personally I think a good model is a fine model, can bake some of this to normal maps later...
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:iconsimsdoc:
SimsDoc Featured By Owner Dec 15, 2011
Reminds me of Portal 2.
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:iconshimon-graffiti:
shimon-graffiti Featured By Owner Dec 15, 2011  Hobbyist General Artist
Awesome design!
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:iconorcbruto:
orcbruto Featured By Owner Dec 15, 2011  Hobbyist Artisan Crafter
Wonderful! Remember me that robots from Portal 2! Sooooooooo cool! =D
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:iconebonnebula:
EbonNebula Featured By Owner Dec 15, 2011
Would you believe I have never played any of the portal games?
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:iconorcbruto:
orcbruto Featured By Owner Dec 16, 2011  Hobbyist Artisan Crafter
Oh! Don't waste any more time! Its one of the greatest games ever! :eager:
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:iconebonnebula:
EbonNebula Featured By Owner Dec 17, 2011
lol, I will certainly look into it when I get my PC up and running again.
Reply
:iconjsdu19:
jsdu19 Featured By Owner Dec 15, 2011  Hobbyist Digital Artist
nice model
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:icondreadknight666:
DreadKnight666 Featured By Owner Dec 15, 2011  Professional Digital Artist
Congrats! Featured in
:iconblender-club:
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:iconebonnebula:
EbonNebula Featured By Owner Dec 15, 2011
Thanks for the feature.
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:iconbrainscann:
Brainscann Featured By Owner Dec 15, 2011  Student Digital Artist
Good job.will you texture it?
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:iconebonnebula:
EbonNebula Featured By Owner Dec 15, 2011
I'm going to try. I'm not entirely sure what kind of textures to give it yet. At the very least, I'm going to add some simple diffuse materials for a bit more diversity.
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:iconphildog:
phildog Featured By Owner Dec 30, 2011  Hobbyist Digital Artist
I'd recommend checking out these tutorials and others on hard surface texturing: [link] [link]

Also, I'm not a big fan of cycles, I can see it has potential, but right now it's simply to restrictive, but for your model it would work rather well I suspect.
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:iconebonnebula:
EbonNebula Featured By Owner Jan 24, 2012
Thanks for the tuts bro. I don't really use any of those softwares, but there's some damn good techniques anyway. I'll defiantly use these.

Also, Cycles is way too heavy duty to run on this rinky dink comp I'm working with. It's just Blender internal until I can rebuild my own rig.
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:iconphildog:
phildog Featured By Owner Jan 24, 2012  Hobbyist Digital Artist
The thing about 3D tutorials is if you only learn from examples in one porgram, you won't learn much. I myself am a Blenderhead, and I only really use Blender. However, I have learned a lot of useful theory from tutorials for other packages, because the theory between all of them is most often fundamentally the same.

Don't worry about cycles being too "heavy duty" for your system. Just like the regular render, it will just take longer if you have a slower system. If you really need too, you could always outsource the rendering to a render-farm like renderfarm.fi
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December 14, 2011
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