This is a remake of a robot I made quite a while back. I lost the original file, so I took the opportunity to completely redesign it from the ground up. I tried to focus on the joints. Mainly on making them beefier and more durable than the original, while still looking functional. Thanks so much for the feedback on the previous version, it really helped.
All work was done in Blender
There's allot of small details that cant really be seen here, so I'll probably end up doing some close up renders. Let me know what you guys want to get a closer look at in the comments. Also, Critiques, questions, and any other type of comments are highly appreciated.
The original design was supposed to be a salvage unit. I just had a vision after the robot uprising. Monkey-like bots climbing the steel framework of buildings, and cutting them into smaller pieces to be recycled. The more I thought about it, the more it seemed like just a standard worker bot for delicate jobs.
...then I thought about it even more, and I just want to see this guy get into a fight
278,704 polys(mostly quads). When I first started working on the base mesh, I was sort of toying with the idea to keep the poly count low enough to use in a game. Things sorta spun out of control in the right direction
Hehe... My game heart pounded when I saw this model but indeed it is a little heavy. On the up side personally I think a good model is a fine model, can bake some of this to normal maps later...
...then I thought about it even more, and I just want to see this guy get into a fight
this is great
i love this!!
On the up side personally I think a good model is a fine model, can bake some of this to normal maps later...